Showing posts with label PlayStation Exploits. Show all posts
Showing posts with label PlayStation Exploits. Show all posts

Tuesday, January 2, 2018

iOS 11.1.2 to iOS 10.0 C0F3 JAILBREAK BETA RELEASED




NOT REXOMMEND AT THIS TIME

In an unexpected turn of events, a new Jailbreak has been released which apparently supports #iOS 10.0 all the way up to iOS 11.1.2. To be able to do this, Joseph Shenton, the developer of C0F3 Jailbreak has combined multiple exploits together. Amongst the exploits used, C0F3 includes v0rtex exploit by s1guza, v0rtex 32-Bit, async_wake (a few of the forks), and xerub's KPPless.

According to Joseph Shenton, the jailbreak is partially working, but it is NOT fully functional yet. Tweaks can be installed on iOS 10 to iOS 10.3.3 64-Bit if they're not dependent on the Mobile Substrate. Cydia DOES work (at least partially) on iOS 10.x 64-Bit, but because the Mobile Substrate is closed source, we have to wait for saurik to update it before most of the tweaks can be installed.

The iOS 11.x part of #C0F3 #Jailbreak doesn't feature a working Cydia yet, and that's because both #Cydia and the substrate have to be updated by saurik. C0F3 is released under BETA flag, and it is intended for developers and power users so that Joseph can collect error logs and offsets for various iOS versions. With some many exploits used for so many different devices and iOS versions, the offsets are required.

C0F3 Source Code: https://github.com/JosephShenton/C0F3

 

Tuesday, October 17, 2017

Installing a Modbo 5.0 in a Playstation 2




The Modbo chip I will be talking about in this article is the version 5.0 with USB support. All of the information in this article and diagrams are still relevant to the Modbo 4.0, the only difference is that the Modbo 4.0 doesn’t support USB HDD’s – only internal HDD’s via a network adapter or E-sata mod.

Preparation

For this mod you will need the following:
Tools:
  • Modbo 4.0/5.0 Chip
  • Soldering Iron with a very fine tip
  • 45 AWG Enamel coated/Insulated wire (For IC points)
  • 26 AWG Insulated wire (For 5v and Ground)
  • Magnifying glass/Jewelers loupe
  • Solder braid
  • Insulation tape
  • Hot glue gun (Optional)

Motherboard Identification:

USA / NTSC EURO / PAL
v0 N/A N/A
v1 SCPH 30001 (GH-004) N/A
v2 SCPH 30001 (GH-005) N/A
v3 SCPH 30001 (GH-006)
SCPH 30001 (GH-006)
SCPH 30002 (AUS) (GH-007)
SCPH 30002 (AUS) (GH-007)
SCPH 30003 (UK) (GH-007)
SCPH 30003 (UK) (GH-007)
SCPH 30004 (EUR) (GH-007)
SCPH 30004 (EUR) (GH-007)
v4 SCPH 30001 (GH-010)
SCPH 30001 (GH-010)
SCPH 35001 (GH-010)
SCPH 35001 (GH-010)
SCPH 30002 (AUS) (GH-010)
SCPH 30002 (AUS) (GH-010)
SCPH 35002 (AUS) (GH-010)
SCPH 35002 (AUS) (GH-010)
SCPH 30003 (UK) (GH-010)
SCPH 30003 (UK) (GH-010)
SCPH 35003 (UK) (GH-010)
SCPH 35003 (UK) (GH-010)
SCPH 30004 (EUR) (GH-010)
SCPH 30004 (EUR) (GH-010)
SCPH 35004 (EUR) (GH-010)
SCPH 35005 (EUR) (GH-010)
v5 SCPH 30001R (GH-015)
(EARLY VERSIONS HAD v4 BOARD)
SCPH 30002R (AUS) (GH-015)
SCPH 30003R (UK) (GH-015)
SCPH 30004R (EUR) (GH-015)
(EARLY VERSIONS HAD v4 BOARD)
v6 SCPH 30001R (GH-015) SCPH 30002R (AUS) (GH-015)
SCPH 30003R (UK) (GH-015)
SCPH 30004R (EUR) (GH-015)
v7 SCPH 39001 (GH-019) SCPH 39002 (AUS) (GH-019 & GH-022)
SCPH 39003 (UK) (GH-019 & GH-022)
SCPH 39004 (EUR) (GH-019 & GH-022)
v8 SCPH 39001 (GH-022) SCPH 39002 (AUS) (GH-019 & GH-022)
SCPH 39003 (UK) (GH-019 & GH-022)
SCPH 39004 (EUR) (GH-019 & GH-022)
SCPH 39008 (RUSSIA) (GH-019 & GH-022)
v9 SCPH 50001 (GH-023) SCPH 50006 / 50007
v10 SCPH 50001 (GH-026) SCPH 50006 / 50007 (GH-026)

PS2 motherboard identification

Modbo Installation Diagrams:
Modbo Installation Diagrams



 

Installation

The Playstation 2 used in this article has a Version 9 motherboard, you can find out which version Playstation you have by checking the table above or the motherboard identification document. You must download the installation diagram for version motherboard that you own, each version has different locations that you must solder to.

IMPORTANT: It is important to note that the USA/PAL installation diagrams for the V9 are the wrong way around, the diagram for USA is the one to be used for PAL and vice versa. The diagrams show the “H” pin as not needed on the PAL version, when in fact it is the USA version that doesn’t need the “H” pin connected. If you miss the “H” pin on a PAL V9 then it will fail to read backup disks.

Also, please note that the PS2 only has a USB 1.0 BUS, so data transfer rates are very slow. What this means is that because it is only USB 1.0, then booting games from USB isn’t 100% flawless. It does work in many cases though albeit with very laggy cut-scenes, the game play is normally fine. What it is mostly useful for in my opinion, is loading the Modbo system files onto a USB drive, to boot the menu and then using backup disks to play the games. Booting from an internal HDD does not suffer from these restrictions though, so you can still do that with Modbo 4.0 or Modbo 5.0.

V12 LASER FIX: V12 requires you to install an extra little 6 wire PCB to stop your laser burning out. If you do not install the laser fix with your Modbo 5 on your V12 motherboard, you will fry the laser in your console within a few weeks, as the chip does not send the right voltage to the laser. The laser fix, corrects the voltage so that doesn’t happen. The V12 is the only motherboard revision that requires the laser fix.
Laser fix board looks like the board on the left in this picture below (colours may vary):



Now comes the hard part, we have to solder all of the wires to the correct pins. After finding which motherboard version your PS2 has and downloading the correct installation diagrams, we can proceed to install the chip.

As you can see on the diagram there are 2 pins, one named “5v” or “3.3v” and the other named “GND” these are your power and ground pins and these are what you should use your thicker 26 AWG Insulated wire for, as the power will not transfer through the thinner wire properly, the thinner wire is for your data pins which do not draw so much current.

First we need to remove the sticky back from the chip if it came with it applied, if not apply the one provided or use some double-sided tape and stick the chip down in a location and orientation like the example installation picture below. Now, cut each wire to length as you solder them into place.
Here is an example of how it should look when finished (It doesn’t have to be so neat but try if you can):



Once you have it all soldered up and you have checked all of your solder joints, it’s time to test your soldering job and see if it works. Partially re-assemble the PS2, so that you can test it’s all functioning as it should, but don’t fully screw it back together yet! If you experience any problems here it is most probably down to either some bad solder joints, using the wrong installation diagram or just a plain bad chip.

Installing the Modbo system menu

  1. Download the Modbo / Matrix Infinity system files
  2. Extract the files from the .zip file
  3. Plug in your USB drive into your PC or connect your internal HDD internally or via an adapter
  4. Create a folder at the root of your USB drive/HDD named “system”
  5. Copy all the files that you extracted from the zip file into the “system” folder you just created

Once the Files are on the USB drive/HDD you are ready to boot the PS2.

Booting the Modbo system for the first time

Fingers crossed, if all has gone well you should be greeted with the very basic but very functional ModBo System Menu, from here you have four different options to navigate to.



From left to right:
  1. Open PS2 Loader (Load PS2 games from internal or USB HDD)
  2. HD Loader
  3. uLaunchELF File Browser (A file browser that can launch native PS2 ELF executables)
  4. PS2 Default Browser (The default PS2 browser you all know and love)
If you are happy it’s all working, then now we need to dis-assemble it again (I know right) and secure all of your wiring into place using either electrical tape or hot glue. I would recommend using a small amount of hot glue like the install example above but do not use too much as it can cause the chips to overheat if you have smothered them in too much glue.

Boot Hotkeys


There is an assortment of different boot options, if you hold down certain buttons while the system boots, the console will perform different tasks. Here is a list of the functions that I know of:
  1. Circle – Boots ModBo Chip/system into PSX DVD Video mode. This forces the PS2 to either play PS1 games or DVD movies
  2. Triangle – Forces the system to boot the Infinity Manager
  3. Cross – Forces the system to bypass settings and boot to the Sony Browser with the ModBo chip enabled.
  4. Start – This Disables the chip. Once this is done, tap the standby button to reset the system to finish disabling the Modbo chip. To Re-enable the Modbo chip you must place the system into standby
  5. Select – This forces a Fast boot on PS2 games. Basically skipping the startup animation and Playstaion 2 Logo on disc boot
  6. R1 – This boots a homebrew ELF file from the first memory card (mc0:/BOOT/BOOT.ELF)
  7. L1 – This boots a homebrew ELF file from the hard drive if installed (hdd0:/__boot/boot.elf)
  8. To enter the Configuration Menu, hold TRIANGLE AND CIRCLE at power on

Homebrew Apps

Now that you are all up and running you will probably be wanting to look at the homebrew apps made by the community. You can download a wide range of homebrew games and apps from here for free.

Please Donate



Monday, April 13, 2009

PSX MODBO DIAGRAM'S




Diagram for NEW version PSone PM41(2) Mainboard now available

Background
The new re-vamped 'PlayStation' is now known as the PSone (SCPH102A), and was released to the New Zealand market on 1 November 2000 to replace the current SCPH 9002 model. The PSone has been completely re-style and it's physical dimensions are approximately half of the old PlayStation.So what's are the main differences apart from the appearance and size difference over the existing PlayStations:
  • No Expansion port like on the 9002 series so PlugMods and GE's etc can not be used
  • No Serial port so you will not be able to play your link games.
  • It is now powered by a 7.5v Power Pack.
  • A couple of mounting brackets (integral part of case) for added a LCD screen.
  • Different BIOS (checks for what video mode PSX is in).
What Chip do I use to modify the PSone (SCPH102A)You can either install a 'Multi-Mode' chip (priced from $9.00) which will load PAL originals and PAL backups only. Also note that the  'Anti-ModChip/Stealth' mode of the Multi-Mode chip will not work with the PSone. Or you can install the new 'ONEchip' (priced from $9.00) which will load both PAL and NTSC originals and backups  - direct boot.

The ONEchip can be wired in three different modes:1. 4 Wire - NTSC Boot fix only. The chip is only used in this mode when the PSone has a modchip installed already but is unable to load NTSC games. Chip wired in this mode only rectifies the video mode check.
2. 6 Wire - 4 Wire Mod + NTSC Boot Fix.  Wired in this mode it will load all games except games the use Anti-Modchip code. Will direct boot NTSC games.
3. 8 Wire - Stealth + NTSC Boot fix. Wired in this mode it will load all games including ones that use Anti-Modchip code.

What is 'Anti-Modchip' code?
Some recent SCEA (USA) and most recent SCEI (Japan) game releases have code which will check for a ModChip and will stop the game from loading. With the ONEchip wired in the 8 wire configuration then these games will load using the ONEchip stealth technology. But like all Stealth/Anti-ModChip it is not guaranteed to load all games that use Anti-Modchip code.

Look at my table below for a better idea of what does what....
Chip Type

Pal Region (SCEE) Games

NTSC Region (SCEI/SCEA) Games
(USA and Japan)
Original
Backup
Original
Backup
Original with AntiMod
Backup with AntiMod

Multi-Mode
(4 wire
 only)
Yes
Yes
Yes(1)
Yes(1)
No
No
ONEchip - 4 Wire
(NTSC Boot fix only)
No
No
Yes(2)
Yes(2)
Yes(2)
Yes(2)
ONEchip - 6 Wire
(Std Mod + NTSC Boot fix)
Yes
Yes
Yes
Yes
No
Yes
ONEchip - 8 Wire
(Stealth + NTSC Boot fix)
Yes
Yes
Yes
Yes
Yes
Yes

1 -  Requires a 'Import Player' Boot CD or 'Patch-It' utilities to play NTSC games2 -  Requires ModChip to be already installed into your PSone
NTSC Game problem
The major change with PSone is now that when loading a game it does it's usual check for the REGION code, but also now does a check as to what VIDEO mode the game is in. Ie whether it is a NTSC or PAL.

So what does this mean? Simply if you try to load a NTSC game whether it is an original or back-up on a modified PAL PSone it will not load. To get around this check you need to either use depending on what chip you are going to use.
If using a Multi-Mode ModChip:
- You have to use either a Boot CD called Import Player. You use this CD to boot first, select video mode then swap CD's with the NTSC game CD. Or can patch your NTSC games with a utility called Patch-It. Both of these utilities are available fromwww.megagames.com in the utility section.

You can download Import Player v2.0A5 - PAL (59kb) here.  Please note that the .bin file is a CDRWin image and you need to use CDRWin to create the CD. The CDRWin evaluation version can be downloaded from www.goldenhawk.com
 
If using ONEchip:
- No additional changes are required - all PAL and NTSC games will direct boot - No CD swapping required.
Colour Correction - Do I need to do it?Carrying out the colour correction is optional. The colour correction fix will allow NTSC games to be displayed in colour on a PAL TV. It can be done via software using the Import Player Boot CD to select the correct video mode. But this involves swapping CD's, and you may find that a few games will be displayed in Black and White. This is due to the game changing video modes via software after theImport Player Boot CD has done it's bit.  And the other method is via hardware - by installing a wire link per the diagram showing the Colour Correction fix. This is my preferred method and I always carry out the colour correction fix as apart of the ModChip installation.

INSTALLATION

SCPH 102 | SCPH 1002 | SCPH 5502 | SCPH 7002 | SCPH 7502 | SCPH 9002
Here you will find the installation documentation for various products I supply.
PLEASE NOTE: If you are intending to use the documentation and diagrams on this site for installing a Stealth Chip ( for PlayStation and PSone only), please ensure that the chip you are going to install is using the Multi-Mode v3.xx code. If you are not sure please ask your vendor, some are using Multi-Mode v2.xx and earlier versions or different versions of the Stealth chip which use different connection points. All chips I program and supply use the Multi-Mode v3.xx code. For more information please read the Multi-Mode v3.xxpage. Note: PlayStation 2 modchips use Neo2.2 code or Messiah.
For a hassle free installation:
  • Read the doc's
  • Take your time
  • Use the right tools
  • DOUBLE CHECK your work
Please select the model you have.

Installation Documentation for SCPH 102 (PSone)


Installation Documentation for SCPH 1002


Installation Documentation for SCPH 5502

Installation Documentation for SCPH 7002

Installation Documentation for SCPH 7502

Installation Documentation for SCPH 9002